hello! do you know how to set a shortcut for "Sync to Element" in unwrap window? I use the chuggnut tools but I think its the same function of the original's unwrap?! any idea? Thanks! :)
these properties arent allways going to work for all elements. i checked the vray docs online and they dont say anything about maxscript interfaces to render elements. im sure they are there but they arent documented. without being able to see how to interface with the elements i cant really help.
Higher res screen shot. I tweaked a little some materials, and added UI elements on screen. I also reworked the presentation. Still a few elements to work on before calling it done.
Nice work! I think as soon as there is material separation, the impression of being on a water vessel won't be there any more. Especially with concrete material on pillars and parts of the walls. The concrete elements could be a bit larger, as these are the structurally supporting elements.
haha exactly! One's a shooter, with minor RPG elements, and ones an RPG with minor shooter elements. So really, go with the one of the genre you favor more!
Thanks for your kind comments low_seb :) Just an update of the environment, I added a lot of small elements to the scene, I'll keep adding elements the next days.
City Stampede WIP :D Really pleased with this one, combining elements of 3D, textures and digital painting. Probs work on this next weekend and add a foreground element
hello, i'm working on an object where i need 2 materials to always be the same order in the LOD elements when i import them from maya into unreal. I seem to some times be getting the materials muddeled up. i wanted to ask if unreal uses the name or the shadergroup or some thing to determin which order the materials come…