yes that did solve the problem. I had to create 36 folders , named them properly, put the high poly and low poly into respective folders. Now i have 36 Normal map that needs to assembled in photoshop. This would be almost equal to time spent in xnormal check high poly respective low poly. Provide a name for the output file…
Definitely nailed it. :) I was having a similar thought lately after sinking 36+ hours into the game. It would be fun to see more of the game translated to 3d.