5 is the highest I can go. It won't go above that. The normal map is 2048. Memory allocation is thus: Wed Aug 02 00:21:20 2006 startingimport Wed Aug 02 00:21:20 2006 Trying to allocate 35.193 Mb in virtual memory for highpoly vertices/normals/UVs... Wed Aug 02 00:21:20 2006 Trying to allocate 245.761 Mb in physical memory…
Simon Trümpler Demoreel 2009 RELOADED http://vimeo.com/6145334 The Sacred2: Addon is out now so i can show you my work: At minute: 02:05: Cursed Forrest Assets At minute: 02:40: New Fx Stuff
EarthQuake, have you seen this paper? http://graphics.berkeley.edu/papers/DeRousiers-RRR-2011-02/DeRousiers-RRR-2011-02.pdf [ame="http://www.youtube.com/watch?v=DzudHDsMxio"]Real-Time Rough Surface Supplemental Video - YouTube[/ame]
Not sure if this was a max/Maya only thing, But it looked fun so i took a shot. Started simple, Then turned into this :) Also not sure if i strayed to far from the original idea. It has six "Dips" or "holes" in it. Has six of those little boxes. and the other stuff is extra, I suppose. All one piece of geometry, Could zoom…