Your lighting setup could use a bit of work. The rimlight is placed well but is too strong. The barrel and gas tube/tube magazine/whateveridc at the front are not illuminated at all and just look like solid colors right now. Your model and bake seem good. Could we get FPS shots? The gun does look smooth, props on that, but…
The table looks like it will fall over because of how big the top is compared to the radius of the bottom. That's a very minor pick probably, but that's what it reads to me. The texture looks ok, could use some more love with slight highlights and variation in color with the diffuse map and a more defined specular map. How…
somewhat glad to see its a bit more common than i thought, thanks for the words guys. Jason, i completely forgot about the ringing in the ear, but now that i think about it, every time i'm about to go into an instance the ringing starts. Usually its just a light ringing like when the room is completely silent and you just…
scrolling texture on normal fixed polys and fresnel opacity falloff, quite cheap to draw. pretty much (actually all) all my effects are done with scrolling uvs, layered shaders and some funky alpha settins danr- yep your right, although i have seen big candles smoke quite a bit in damp surroundings, but yeah maybe a slight…
Hi guys, After playing The Last of Us Part 2, I decided to make a scene inspired by that world. I want to achieve an overcast day look, so the challenge for this project is to make an interesting lighting setup keeping in mind that I just want to use a Skylight and support lights. That said, I've been trying to light my…
Hey guys, so this went in as a quick lighting practice in UE4 along the lines of a speed scene design thing. Tried to capture the mood and ambience of a sunset scenery. Didn't spend more than a few hours as the goal was to finish it quick and in seemingly good quality. From my previous works, I've used just one directional…
Hi there, As a newbie to lighting in Maya, I’m trying my best to illuminate a large indoor environment, which in this case is planned to be a subway station. My first thoughts was to place out lights as they would have been appeared in reality, but since there is such a large number of lights in the scene, the render time…
Pun in the title aside; This is the current environment I'm working on. Its based on this beautiful resort a friend visited a few months back and I was so taken in by the architecture and style, that I just had to work on something similar. This is the original block out- Here's my current level with most objects modeled…
Thanks HAWK12HT . Good to know someone actually use nanite . Wonder what recent games actually use nanite and lumen . I am not sure I see them anywhere based on youtube videos in my youtube bubble . Not much of a gamer myself for a few recent years already. All I see is a few cool demos not actual games I think. Star wars…
Slight kneejerk reaction to changing up the classic UT map Phobos which was a space station into giger but nevermind that :) The name "Phobos" is what inspired you and yeah it does sound Alien scifi like so I can see where you're coming from. It'll probably fit better if you called your theme something besides Phobos when…