it worked for the most part I was following this video https://www.youtube.com/watch?v=QVh1K-RfJHc&index=8&t=132s&list=LL8IWHJIqrZ2djfq4ugljkfw It was working until he shows his UV's in maya, for him maya auto layed them out nicely but for me this happened ????????
*sigh* Press release is here: http://www.joystiq.com/2012/09/14/microsoft-opens-new-london-studio-for-windows-8-tablets/ This is the new studio that currently temporarily shares the same office as Soho Productions. The third studio will probably also temporarily share that same space.
Chances are that you have that TGA file opened up somewhere else or its linked to an open program. Or maybe you have the wrong mode (needs to be 8 bit channel). Just make a new file and copy all the layers and just save to a new file name.
I'd say, be memorable in communities. Talk to people on forums and make friends. So far, for 8 years, most my jobs came from friends recommendation. I think there's only 3 or 4 times where studio interviewed me via normal application submission.
Idiots who played the leaked beta are running around the net spoiling the game. So not only do they steal an unfinished game and judge it based on the unfinished version, they also spoil the story and fun for others. I seriously see now reason why they should live >8(
Lets see some proof man, if you keep bringing up your age lets see something for it. I want to see what you can produce with 8 years of stop-motion animation work behind you, you should be pro level, right?
this made me think back - In that time I produced 9 player armors (boy & girl versions), 2 pets and a mount. All this working mostly 8 hours a day 5 days a week, significantly less than every waking hour like the OP claims.
kk wireframe comin up ill also make an 8 heads in photoshop for proportion, other than the hands being large which was intentional i dont think its super far off, as for the armor, i get that crit alot, ill work on the weight and believeablility of that
sphere segments:_SS radius:10 Should be: sphere segments:_SS.value radius:10 _SS is the actual spinner, and _SS.value is the number in the spinner. Just like $Sphere001 would be a sphere object, and $Sphere001.name would be it's name. In the video tutorial he puts .value in at 8:53.
I think I'm almost to my 8-10 weeks since I sent my form in for the 5 free movies. I've forgotten what most of them were that I ordered, so hopefully I haven't purchased any of them since I sent it in. >_<