C++ , Python, and math skills. From there you should be able to create your own apps, or get to learning the API for larger programs (3DSMax/Maya/etc.) to create tools specifically for them. And yes, you'll need to know the creation process/pipelines for 3D art if you want to create tools to help 3D artists. Also:…
One more thing about stacking UV's. When you bake you'll want to offset all but one of the pieces one tile to the left, right, top or bottom. A quick way to do that in 3dsmax is to, click #1, and in #2 type 1.0, hit enter and toggle off #1. This will move whatever you have selected over one unit/tile to the right.
What do you guys use the math in text fields thing for? It never even occurred to me to use it. Neox: How is that different than the way 3dsmax unwraps? You just define seams, then select that shell and hit pelt+relax. Same thing isn't it? It's the exact same process Headus UVLayout does it. And now in 2012 they have live…
aah someone had the same problem: http://www.polycount.com/forum/showthread.php?t=116474 i unchecked "export normals" in 3dsmax so xnormal/marmoset have to recalculate the normal/binormal/tangent by itself and i finally got the right result in the viewer! i have to check if this affects the baking progress in xnormal, so i…
Try disabling gamma in Max, recreating your normal map from the source, and then see if it still happens. Max has both output and input gamma settings... perhaps your normal map is getting changed by these, not by Photoshop?…
CrazyButcher has an straighten edge script that might help? Since he's a regular around here and its free, it can't hurt to try it out =) http://www.luxinia.de/index.php/ArtTools/3dsmax I'm sure you can find other scripts with slightly different degrees of usefulness on www.scriptspot.com I remember seeing at least one…
Hi all, Still going at this in my lunch breaks, not too much to show. I followed another great tutorial on rocks, i have just created one and duplicated it a couple of times i plan on doing a few different ones especially for the background cliff that i am going to do at some point. Hope you like; Unreal 3dsMax Zbrush
Thought I might give this one a go, also wanted to mess around with the prescriptive match tool in 3DS Max which is perfect to get your base environment done fast. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-CA74469E-9320-4801-B3F0-B4E00461689C-htm.html
yeah the laptop seems the way to go, but they are so damn pricey and hard to upgrade. I basically need one that will run 3dsmax - have support for at least pixel shader 2.0 and will also run the latest unreal engine games/editor properly. I would probably buy a new desktop machine later on when my finances are n't so…
Vig: this might be an interesting take on automating PS stuff from within 3dsmax so with a little testing it might be able to call all that from within max alone on any naked PS copy. Automating Photoshop with a DotNet Class Library and COM interop…