The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
Hey there, I'm Tristamus (Antonio Aiello). I'm a Level Design / 3D Environment focused artist! I'm about to graduate from ILIA - Chicago... Take a look at my website and portfolio and see for yourself! Go to the "Gallery" section. I also am aware that I still need to add Polycounts to my work, as there is none yet. I would…
Hello everyone, here is my second Unreal Engine project. I have recreated the Cerebro environment from the X-Men film franchise. The project took a few months to work on, and it taught me a lot about texturing and normal mapping. I did all of the modeling in Maya, textured it in Photoshop, and assembled, lit and rendered…
Hi folks,i'm looking for feedback and thoughts about my portfolioRole desired: junior 3d environment artist. https://www.artstation.com/anasharba i'm aksking if i'm on the right track for the AAA quality so i can apply to jobs or i missed it .facing the imposter syndrome everyday. things under revision on the two pieceswar…
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
Hi folks, We're looking to hire a full time 3D environment artist to come work with us at our Belfast based studio. Salary is negotiable depending on experience, ideally we're looking for someone pretty competent with either Max/ Maya and with a good chunk of experience working with a game engine (we're developing using…
I have 14 years of experience as an 3D modeler and environment artist in the game industry. I worked at Red Storm Entertainment for 10 years and then at TimeGate Studios for 2 years. While at TimeGate I was also contracted out to Irrational Games for two months to work on BioShock Infinite. I'm currently available to to…
Hello people, just sharing a rend of a Corridor environment that I rendered recently =] I would love to have some tips of things taht I would change and improve so i can use those advices in my next piece =] http://www.artstation.com/artwork/sci-fi-corridor-c398375c-ca75-4eca-9420-259ffb6c18fd…
Finished the 'Tavern on the cliff' environment now. Added a few extra things since the last post and created a fly through video of the environment (id recommend viewing in 1080p as the details hard to see otherwise). Rather happy with the end result Just have the final render shots to do for the portfolio then I'm done…