cause arnold is made for feature film animation... its really fast with direct light... but not that fast with indirect gi lighting scenes... it work really well with dispmaps, hair, volumetrics... but its a brute force only render... no light cache no irradiance map... just brute force gi... think the easiest way to see…
The concept is that it's a true unwrap, with almost zero stretching, and it's fast. You just select a few borders and hey presto. At least, it's fast as hell in Modo. Haven't played with this but am about to. The downside is that you can end up with an unwrapped shape that can be somewhat unintuitive to paint on in 2D.…
played it yesterday. runs blazingly fast on my 8800gts and the load times like firebert said are blink and you miss them. nice work dudes. visually it looks pretty good, the only things that kinda bugged me was the lighting seemed very white with little color in it and the animations in the 1st scene with the horses looked…
Ok one more update before i start pounding out some art and start on the core systems of the game! Art direction: Going for a futuristic western of sorts. Little on the dark and gritty side but definitely want to get bits of character and humor in there too. Think firefly if it was a little more steam punk/ techy. This way…
I can relate so much to the feelings you're having right now, but from a slightly different angle. I managed to get a QA game job right after school (actually, a couple weeks before graduating), but that only lasted for a few months and to be honest, the company was pretty awful for quite a number of reasons. The weekend…
Wow so many replies :) Thanks everyone for their advice. @pior Cute Idea. I've seen a lot of things like this. I think making a scene crowded with tons of pretty solid colored things would look nice with great rendering. @Tidal B Thanks for the words of wisdom. I have no problem working nonstop. More having issues being…
Ah, I came here on the general froums to introduce myself to the community. and this post caught my eye as I have also noticed that job ad somewhere and many like it. Good examples by some members here. I am sharing my experience in UK and where the industry is heading. In 2 years of job hunting I have came across…
Update! Complete belt. Add folds on pants, create model of sword. I reworked folds 4-5 times, because don't really sensed gravity, volume and textile material. But with each new attempt i feel it better. This good study for me. Sword modeled in max, after splitting on subtools, some parts converted to dynamesh. Also like a…
Awesome job, mate! I'm a huge fan of the Borderlands aesthetic and this is a great example of executing the style properly, which is obviously an absolute must in tribute-projects like this. I'm going to double up a bit on what jfitch mentioned too - your girl here definitely looks like she belongs on Pandora, but…
Hi, last week I spent a couple of evenings throwing this together for the hell of it. I was remaking a modular piece I made last year but then lost after a flash drive dying, but then decided to continue and make a small service tunnel or something. That eventually changed and turned into a larger tunnel for vehicles.…