o i could use advice on modeling heavy set( fat) bodies if anyone has a good bit of experience please tear this up i was having some trouble getting the gravity look realistic
We are an indie studio with released titles, we are working in a game project and are looking for a Senior Environment Artist to lead realistic Environment Artwork on UE4 . If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic Environment Artwork and Materials on UE4. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
I've been working on this portfolio piece for the last couple of weeks. My goal was to achieve a realistic and believable character. I still need to fix a few little things, but it's getting very close to being finished. Before I wrap it up, any comments and critiques would be welcomed! :)
Hi all, Generic girl head study My goal with this sculpt was to train my skills at doing something anatomically more realistic I also tested out some techniques for doing real-time hair from fibermesh
This is a character design I have cooking. Stepping outside my generally realistic tendencies to assume a more stylized look. The head is obviously too large and not proportionate. I'm still going for geometry that will animate well. Any C&C is much appreciated! www.humanclay.com
Anyone been watching this? Im up to episode 5 and Im loving it. It only has 10 episodes, and it kicks butt, its like a cross between jarhead and black hawk down. Nice to see something more realistic and less patriotic. some of the dialog is really funny
This why my go at a realistic dragon for an art test. The base mesh was provided, sculpting and texturing done by myself. Directions were hyper-realism, contrasting details, brutish and demonic. 6 hours total. C&C Welcome! :) Dragon Head Wireframe. Render
I recreating the lost woods scene from the Legend of zelda series. Looking for tutorials for realistic lighting ( dark forest scene) and ways to generate trees for an environment. I using 3ds max and Vray for this project. Using itoo software trial version for trees but not happy with the results.
A project I made to improve my character skills. It's a semi-realistic take on Young Nahoko from "The wind rises". Modeling done in zbrush/maya, texturing in Mari, shading, lighting and rendering with Arnold. Xgen hair. On my Artstation too: https://www.artstation.com/artwork/5484z