Some more updates... time to start moving onto the terrian / rock part for a bit cause I'm getting tired of some of this stuff... but I'm slowly starting to see the light at the end of the tunnel. So right now im just gonna "rush" through a first pass for the rest of these textures, I've already started to do it on the…
havent had issues with any programs. though, i did get a deathly blue screen of death (BSOD) one day... but not the typical one. the screen FILLED with text, and at the bottom said something about memory dump. then i couldnt start it for a good 10 minutes. had to restart like 15 times before it started windows properly.…
There are programs such as Darktree 2.5 that will produce procedurally generated normal and specular maps as well, getting that into realtime is the hotness though. I'm really excitied to see the technology surrounding realtime procedural stuff really start to take off. Now that computers are getting fast enough to…
Hey guys, sorry for the late response. There are a lot of things that I need to say, but I don't know which one should go first. Well, let me start with this: Until 2 years ago my brain simply couldn't process how to use 3D tools at all, no matter how much I tried to understand it. I chose Modo as my primary tool and I…
In before you get replies linking to landscape/height map tutorials etc ... You need to start at the right point. Landscapes like this are actually very simple and easy to do, and where you’re currently at will probably feel like a major victory however, it’s not going to get you very far. You’ll be left with a landscape…
You're getting some nice sculpting around the eye area, as well as the nose. But it looks like you're trying to model details such as the shapes of the ears, eyes, nose, etc before nailing down the basic shape first. It can be frustrating to shape the head using a hi-res mesh. Are you using dynamesh? If so, you should…
Hey Kat! You are really starting to spit these out. That's good that you are getting the process down. Now that you seem to be grasping the process you should try more complicated props. Ones that are not just a cylinder (barrel, grenade, column). In regards to the specular: Specularity can be a difficult concept to…
I was nearing the end of Dark Souls 3 recently and so badly wanted to create a dark looking knight character. So this is the result! I have posted my process here to display how my vector style begins and finishes. First I start with just a traditional drawing in my sketchbook. I may end up drawing a character a few…
These are 2 types of workflow. From what i've seen , High to Low poly is mostly used when making organic models. They first sculpt the character with anatomical details since it is faster to sculpt than block out an entire human body made of polygons. So they basically sculpt a human body made of millions of polygons (or…
Because I told him to try it out in certain scenarios. It is a cool technique in rare occasions. And in one of the examples I showed him on his previous helicopter it worked. That being said, we sort of tossed around the idea of him starting over and nailing out the basic shape, while leaving edgeloops that hint and where…