What tools do you think Maya needs to improve for UVmapping? Their forum is quite responsive and we are in good cumincation with Autodesk Soho so I could point them to this thread to help give it some validationation. Maya needs better... 1, Packing tools (need to be able to controll the different size boundaries) 2,…
Put a few hours in myself, the graphics are a huge improvement over the original and i love the original organic feel they've created for the aliens. The mouth cam was genius. The game has a long way to go though in terms of becoming a worthy succesor in my opinion, and i'm not reffering to lag and bugs as this IS an early…
For my creep den I want to have a nice balance of shapes -- jagged and twisted juxtaposed with soft and supple. Using the current Summoner's Rift map as a starting point, I want to bring in elements from other places in LoL lore. In particular, I'm interested in the, "[...] places where the mystical barriers between…
PredatorGSR: I agree with you that I am still on the weak side for texturing. It is something I am looking to improve upon though :) In regards to the "Street Cop", I am currently revising him when I have time between other freelance duties. If you notice in the sculpt, the gloves are different than the low poly model. The…
What Tully says. Also a hint for armor. When making something like a 40K space marine, dont try to sculpt it like an organic thing. It could work for certain kind of body-fitting armor, but not so much in that case. Instead, try to see the primitives that the design is made of. Build them separately (like these shoulder…
Now this is an interesting tangent. There are a few things going on here: Ease of creating art and accessibility to art tools and learning resources has never been better. Does this mean that we're all producing works of art unsurpassed by those of bygone days? Absolutely not - it means we're pissing into a see of piss,…
Yeah, nobody can come up with a <completely> original idea. I mean, even the most innovative concepts have some kind of basis in something that we can recognize and relate to. If we can't relate to the piece, it will stir no emotional reaction from the viewer. Every artist is inspired or influenced by something or someone.…
Hello, I'm not in the industry but I'm in much the same boat as you Doomivox. I actually would rather be in design and direction, but an artists heart and I know there is not quick way into those positions. I have been steadily trying to bulk up my folio in the last couple of years, but I've finished nothing! Right now I'm…
@kmacneil91 Echoing what Pior has said, a portfolio is absolutely necessary when applying for a job and that format should be an easy-to-read layout of images showing a real time model and construction shots. There are a few reasons: 1)Like Pior said, artistically it can show laziness. "IF" you're just tossing a model into…
So basically... There are no new ideas out there. Deal. Any author or writer (good ones, anyway) should and will tell you that there are no new stories, just the same ones with new characters and places and such. I don't remember who, but one authour narrowed it down to there existing only 6 possible stories. Another…