How does it work these days? I haven't seen much discussion on the subject on the boards really. What exactly are the specs, number of bones, for a facial rig for, let's say the new Unreal Engine? I would imagine Epic uses a more complex facial rig then the one they have on UDN, or is it still similar? I guess the answer…
hey, what's up everyone. this is my first post at polycount but i've been lurking here i think since quake 3 came out. anyway, here's some stuff i've been workin on: this is the main character from the game i'm planning. i'm gonna be using the neoaxis engine for this project: link her textures are about 98% complete, and…
Hi all, I've gotten around to starting a new personal environment project. The goal is to learn new workflows, develop and hone my skills whilst learning UDK. This environment was originally created for a tutorial and produced in under 2 weeks of evenings . I want to improve upon it and produce a section of the environment…
so, i figure it's time to diversify my folio a bit. im planning to do a few new pieces but for starters this seems like a good test of my abilities, never made a car to current gen standards before. the plan is to aim for the Gran Turismo 5 polybudget ballpark, around 200,000 tris or so total for the enire thing and less…
Hi I'm doing the MH-6 Little Bird helicopter, possibly meant for the UDK engine and I got a few wonderings about the highpoly, how would you create the highpoly for this one? I know there's probably not a specific way to do it, but a few thoughts and ideas from cunning people would be greatly appreciated. I'm having a hard…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
We're an early stage, well-funded startup located in Silicon Valley building next-gen mobile games. We're looking for talented artists to join us in creating our first title. We're initially looking for paid contract work (remote work), but if we work great together we'd certainly be open to extending a full-time offer.…
Texel Density is a guide not a 100% must, been through this learned the hard way. https://80.lv/articles/textel-density-tutorial/ *for items smaller than main bigger shape you practically eyeball and scale those UV islands up a bit till they get decent enough detail and dont get pixelated. *3-4 4k maps for current gen hero…
With that mentality why do anything... Do art! No buts or exclusions, Aslong as a portfolio shows the skill set needed for the job nobody cares about the content. Sure if it's the same style as the game we're producing then that's even better, but if there's a folio with completely unrelated content yet a higher skill set,…
You know MMAAXX. That makes a lot of sense. I heard from a friend that went to school in Japan that moving around from company to company is not really done in Japan. It's like, once you get hired somewhere you won't be going back if you leave. I feel like this could have a lot to do with the pipeline being so far behind.…