haha phat! We posted so close together. Good stuff man. I think he'd accualy look a little meaner with a bigger nose. :X Also, I applied to work at mythic a couple days ago.
We didn't get around to having our company one until st patricks day last year :-X let's see if we get around to it this time... much drinking and re-gifting takes place usually.
Sorry , not sure I got it. What's "F2 size parameter"? You mean Size X and Y sliders? they work with same frame cropping . I can't figure out what makes those frames
Appy Entertainment, the guys and gals responsible for FaceFighter and Trucks and Skulls needs Animators! If you are interested and can visit our world-wide top-secret headquarters above a pub in Carlsbad, California then please respond! Ta! Sarge x
hi all. More fun with marmoset. So it's the fairey swordfish. WW2 Royal Navy biplane used for torpedoes and depth charges. 15472 triangles 2048 X color, spec, and normals. tangent space normals. rendered in Marmoset. crits and feedback welcome!
Man1: Look at me. Isn't that your "X" at the bottom of your contract? Man2: Enough said, river rat! You're getting diddly-squat! Man1: Do you want to get my muscle bulging buddy all riled up? Is that what you want?
Hey guys, I was wondering if there is a way to change between viewports in UDK like in Maya. I.e. hover over the viewport and press space? Its annoying me having to click or press alt+X to change the viewport windows Cheers!
The face looks like it's structured about right, it's just bizarrely squished horizontally. You just need to grab the entire face and scale it along the x-axis and you'l be much closer to what you're needing.
The Nemesis system looks pretty swell, though I can see it getting real cheesy really fast. "You did X to my Y, back in Z" before every single boss battle.