https://vimeo.com/173277610
ClonerMulti v1.0 from CreativeCase on Vimeo. Hey everyone! ClonerMulti v1.0 is Out! It's a procedural modeling plugin. See the video for more info. More info on Gumroad
I think in order to change the title of the post you will need to get in contact with a Moderator, or I guess you could email them with the address on their contact us page: As for Moderators, here are some you can probably PM: http://www.polycount.com/forum/member.php?u=13650…
I'm going to chime in with everybody else in this thread; California is ridiculously expensive stacked on top with a healthy dose of taxes. I live in Los Angeles and pay 1700.00 for a one bedroom. It's insane. I think the allure of California being THE place for games and movies is starting to change; or has changed. Also,…
what do you mean by this? As for screenshot what in particular ? Here is the thread . http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest and here a related question http://polycount.com/discussion/173606/answered-high-poly-workflow#latest
Thankyou ! No I have ddo 2.2 ... I am trying to seeif Zi can use ddo for texturing a large soaceship , its high poly and so tons of polygons and textures , I managed to create uvlayouts for the most parts but cant put all into one texture as its too large and crashes my pc . Here some of the questions .…
I did some tweaking and of the hull design and fixed the majority of the "blobs" I am trying to keep the polycount low on it while maintaining the form. The hull comes to roughly 1700 polygons I could probably cull some more but this is honestly my first try at low poly modelling within a polygon count quota. Still have a…
@gav if you write an article about character presentation my life will have 100x more meaning.. your an inspiration to us all! ahhh i didnt know you were in GDC i would have loved to chat with ya in person~ that 3dmotive article interview on you really inspired me. as for character presentation some of the guys that I…