Soul as you seem to be the main advocator here. Answer me this: Have you actually used both methods exstensively in production and weighted the pros and cons of each? Even with your example mesh in the other thread, you say how can someone make a 1024 look good if you cant make a 128 look good. Well if you take your own…
Hello! I'm having a problem when I do a displacement in Zbush with in objects that have a sharp corner. I put some image as example with a cube. In my situation I'm trying to do a crystal shader, so I create un maya the object, export to Zbrush, sculpt some scratchs, and create a Displacement map in Multimap exporter. My…
Dear All, I have a little confusion with xgen expression editor. I saw a lot of example, and read the autodesk pages but I don't understand how is it works. I would like to color the hair by primitives, but I can not find any variable in related to the color of the primitives. I expected something like this:…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Good job on modelling the figure and the clothing. I dont know Goku and am not a fan, but humanizing a character seems pretty tricky. Here is a pretty good example I think. The hair eyes and elbows need work. Maybe try more realistic hair on your model, it looks like steel wool atm. Give him some elbows and remodel the…
There is no such thing just check art schools academies and atelier they all have different idea what education should be and emphasize different element for example you could draw boxes for 4 year and end up as perfectly capable draftsman .Drawing from life , coping sculptures and pictures ,drawing primitives or following…
I always use Quaternion. I never even consider Euler. The times I've used Euler I end up with a jittery animation. It's just not a polished feature. The easiest method (without Euler curves) is to use "Tripling". Where you duplicate the animation keys twice, and export the middle segment. For example, if your animation is…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…