Hello! I'm having a problem when I do a displacement in Zbush with in objects that have a sharp corner. I put some image as example with a cube.
In my situation I'm trying to do a crystal shader, so I create un maya the object, export to Zbrush, sculpt some scratchs, and create a Displacement map in Multimap exporter. My problem is, when I render in Arnold, I discover that the corners of the shape have some kind of deformation/inflation, then in photoshop I see that my displacement have some light areas in where would be the corners of the objects, I suscpect that this is the proplem. I attach some captures to show that happend.
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In this example, This is the cube that I export from Zrush since subdivision 1.
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This this the example where I sculpt some random lines. In the right side you can see my multimap export configuration
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This is the displacement map that I have.
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as you see, in the corners, I have that kind of deformation
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other perspective.
I hope if someone can help me. Thank you so much!
Replies
I've had artifacts like this happen before in arnold and vray when I haven't turned smooth uvs on. Hope you found a solution