http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
Hey all I thought it would be nice to have a thread here where we could compile useful links related to ergonomics, workstation posture, and human interface devices. Simply put : the anti-RSI thread! New gadgets or ideas would still get their own threads (like the Arsh new setup post, or discussions about new mice and…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
And.. here is the result(s) of that: with Lumen: without Lumen: I think I am going to make a few more tweaks and call it done for now, as I need to move on to the next project.
macroScript spline_from_selection category:"Claudes Utils" tooltip:"create spline from selection pivots" ButtonText:"sfroms" icon:#("HairAndFur", 3)
( on execute do ( if selection.count >= 2 then ( local spl = splineShape(); local crv = addnewSpline spl; for s in $selection do addKnot spl crv #corner #line s.pos;…
Alright, sorry for the delay but here are the flats for the mud ground texture. Workflow for creation (approx. 4 hrs): 1. Start with basic diffuse, something with enough detail in colours to bring out the normals/specular nicely. Make sure the map is at least 2k, you can always downres it... 2. Adjust diffuse colour…
Dynamic sky materials are partly procedural. The easiest method is to have a few masks for stars, sun, moon etc. Atmosphere gradient can be done with masking out a channel of the UV texture coordinate, that would give you "from top to bottom gradient" that you can color with a lerp. The sky hemisphere mesh should have 2…
Hey Shyrakon, First of all, thanks for posting. It's good to see new artists joining the forum and requesting critique :) Also, what kind of role are you going for? The portfolio looks predominantly environment art, but has aspirations of programmer and character art too. May be worth streamlining your work to only the…