Hello everyone and archlcome to the Monthly Noob Challenge for the month of May. Welcome to the third installment of the challenge for the year of 2015! Join our Skype group if you want! Add me on Skype and I will add you to the group. Me: noble.wulf You don't have to join the Skype if you don't want to though, and you…
I'm doing this simple object, going through the process of modelling and texturing etc. I've got to the stage where I've made an ambient occlusion in xnormal and am previewing it in Unity. It looks rubbish, what did I do wrong?(apart from everything). Do I need to add more edges around some of the extreme angles or do I…
"According to reports, Bad Brain has signed an agreement with LucasArts to take over development Sam & Max Freelance Police" Link to the story on Gamespot
Looking very nice! I think they fit what you were aiming for really well :) My only problem with anything like this is that without context I can't really appreciate them. From a design stance they need context. Ie, do they fit their brief? What is their brief? I'm guessing you have that locked away in your head but half…
@hyponost thaknks man :) @ slosg i was goingfor a more realistic approach,i might change later on bigger eyes or something as u mentioned thanks for crit:) Did some concepting today. my friend at work had the idea that maybe the bear is dead when she grows up and she has a sleeve tatoodedicated to his memory.Also trying to…
I don't get it. Why is there such a low success rate? The two reasons I've read/heard of: 1. Lack of discipline/work ethic 2. Many younger people go into game art just because they love to play video games (don't know what they're getting into) For experienced people, is that really just the reasons? I've just started…
Nothing yet? I guess i have to add some more clues. This is an older Hitchcock movie. Pretty big clue. Here is another quote. " Well, if I was gonna kill you, I wouldn't do a dumb thing like hitting you on the head. First of all, I don't like the fingerprint angle. Of course, I could always wear gloves. Press your hands…
Interesting thread, as I'm initially heading toward Environment Artist as my new career path. I'd heard/read that Environment Artist roles were one of the more secure roles, and availability was somewhat higher than say character artist - Maybe I mis-read, or the author was incorrect? Obviously depending on the size of the…
So im trying to get Annie's proportions a little better so went ahead and made this quick ref sheet and lined up my model against the CGI one. now i know the in-game models proportions are a little different but i think updating/upgrading Annie's model would be a good thing. So I know her topology and overall look could…
Jon: Thanks for clearing that up, and its actually really interesting to hear your calculation since I have only considered actual artists take home rather then from a companies perspective. DustinBrown: LOL, yea man. I forgot a zero. The way you can easily do it in your head is to take the hourly rate x 2 and add that…