I'm doing this simple object, going through the process of modelling and texturing etc.
I've got to the stage where I've made an ambient occlusion in xnormal and am previewing it in Unity.
It looks rubbish, what did I do wrong?(apart from everything).
Do I need to add more edges around some of the extreme angles or do I need better uvs?
Replies
I was under the impression that you should almost always use AO maps, I guess I was mistaken/confused. I was hoping not to go down the route of normal maps, at least to start, just focusing on diffuse for now.
Thanks for the info.
all the seams you have there are either caused by smoothing groups or just by having loads of seams in your UVs. screenshots without the AO would be very useful.