WOW! This is a fast, accurate, constructive, focused forum! I'm impressed by the quality of the crits... I'm glad I found it Thanks all! Well about the overall comments of his look: I really don't like the too young and fresh look new commic books put on the characters. Wolverine had a rough life, and even with his powers…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
I've heard cubemaps are optimized to render fast on most GPUs. Also for fast IBL. Depends on your engine I think. For full sky coverage, with only two layers, a cubemap is a good way to go. Best pixel density in every direction. Then add alpha planes on top (side clouds, upper clouds, lower clouds). If you're limited to a…
Fast CPU (especially if you use zbrush or do renders), fast gpu, and tons of ram. Intel CPUs are more expensive but clock-for-clock are faster then AMD ones (and If you can wait till Jan9 the next generation of Intel CPUs will be getting released (Sandy-Bridge)). GPU wise most professionals use NVidia (GTX 580 being the…
Well in general you want your site to load as fast as possible. I would recommend trying different compression on your images and find one that looks good, but loads fast. Right now your images aren't large, so the high file size is doing more harm than good by turning away people that could be giving you feedback or…
To clarify what I meant, the stuff that is mosly ceeling and repetative, you would achive very fast results with texture work(including normal maps done from these textures) To demostrate what I mean; http://www.philipk.net/tutorials/modular_sets/modular_sets.html So I do encurage you to do highpoly models of the…
Simplify the design! Zoom out and see what gets lost in the design. Things should be readable from far away. Most games this will be like 250 pixels big on screen or so a lot of times. Also the smashy part (technical hammer term) is crystal?? WTF? Not gonna happen. That is gonna crack fast. Make it stone or metal or…
Hold a baseball in your hands.. spin it around as fast as you can following the stitching. Blinking your eyes fast. Holding your arm above your head as long as you can with eyes closed while in bed. Fight the falling arm feeling.. keep it up there. Let it wobble on purpose every now and then. Soon it will really wobble on…
The performance is horrific on my (work)machine. I've got a pretty fast Alienware(3.4ghz Intel EE, 2gb fast ram, SATA raid array HD) with a slightly older video card (Geforce FX5950 Ultra) and at 1024x768 with most of the options at medium, I get like, 2 fps. wtf? My direct X & drivers are all up to date... Auto detect…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…