As far as UE4 goes, and the other programs that game artists generally use, you shouldn't have to worry about working in any particular color space. Stick to your current one, which should be sRGB. Let the renderer do the conversions for you. One issue you'll come across with UE4 and color spaces is the fact that UE4(and…
No not a cutscene; [ame] http://www.youtube.com/watch?v=Xnc1SKGbvmM[/ame] using this. but you will only be able to do it in certain areas; so we limit the puzzle areas and limit what the player sees. For the wire, it's a repeated texture section on the map, so those extra lines are where the texture seams are. On the uvs…
All good suggestions, thanks guys! As of now, I have my layout built out.. how should I proceed? Should I be laying out my UVs at this stage? Or turbosmooth to get a bit more geometry in there before setting up UVs (though I'm assuming it would be easier to set up with less geo)? Right now it's about 400 polys, and the…
Hi PelleK, I am still learning topology and am not yet confident critiquing the edge-flow of your model but below are some links that have helped me to understand topology. It looks to me that your model could use a bit more volume in her hips and rear end to match the concept a bit more. As for her face looking manbabyish…
Here in europe there are many shops that build the pc for 20-50 for you. Maybe there is a shop like that in your region as well. This way you can pick every component you want, save some money and you don't have to build the rig yourself. Though I have to agree with the statement that it's not hard to build the system…
hey brian, sorry if i came across a bit blunt earlier. yeah, regarding 'hand holding' information, i've watched a lot of those subdvision themed videos before especially this one... https://www.youtube.com/watch?v=ckOTl2GcS-E I do know what subdivision is, i just dont do high poly scultping, and it seems whenever I…
If you are talking about the old Havok Reactor physics engine then I would agree. If you're talking about MassFX that replaced reactor in 3dsmax 2012 then I think you haven't evaluated it fairly. MassFX is vastly superior to Reactor, it solves in the viewport rather than externally and then piped back into max, like…
What 3d package are you using? I could give you some links and hints to achieve it in Maya but i never really did something like this in Max but i think it some other people here can help you with that. @1: In Maya you general duplicate the first spline and loft it together to create the shape. As seen in the following…
Long time no post! Finally went back to this tonight, been very busy at work, and took some time to work on another model in my free time (which will be finished and posted soon, I learned Substance Painter with it but I digress!) Only did a little more to him this evening, but now I've come back to it after having not…
Ha, yea a lot has changed since 2010. The search widget was added 4-5 years ago depending on what version you are on that may not be helpful, there where two versions of max that technically had the search feature in the app but it was disabled because of grumps that didn't like having x bound to search and wanted it back…