Not sure if this has been posted here. He explains himself here and apologizes for his harsh one liner. http://www.gametrailers.com/side-mission/7458/the-indie-dev-who-claimed-modern-japanese-games-just-suck-explains-himself I do not follow him regularly and I have seen some questionable commentary from his side. Abuse is…
Ahh I see, you can transform the gizmo in the view port by move/rotate/scale it around to manipulate how it unwraps. There is a green line that indicates where it will attempt to place the seams. As for the texture, thats pretty damn good for a first attempt, you should be proud! Here are a few crits to help things along:…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
My first MMO that I got addicted to was Ragnarok Online, didnt know any better plus friends were playing it. It definitely is a grind fest, but if you have made some good friends its quite a fun socializing tool and shopping from personal-vendors on the streets of prontera was very fun, looking for bargains and praying for…
I am Loving the update, huge thank you goes to Epic. I just thought I would add a list of tutorials I found, copyed curtsey of our University forum www.3dhit.co.uk Videos Tutorials Raven67854: UDK Video Tutorials(Youtube): http://forums.epicgames.com/showthread.php?t=707437 IWillShutUDown:…
Thanks a ton for all your help! Thanks to you, I've got so much more of an understanding now of what to look for than I ever thought possible when I started this topic! Thanks to you, I think I've finally got the prefab optimization thing figured out. I apologize for blasting you with questions, though I hope others can…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…
Greevar I totally agree on a lot of the points and think most of them could use a little tweaking. My problem came from when people toss around unrealistic goals like "get rid of money". That's just not going to happen in anyone's lifetime, if you're lucky you might lay a good argument that can be used as a foundation to…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…