Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation. #1st Assignment: Pixar Animation Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects.…
Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
appears to be korean (spoken), very cool! Koreans are the true masters at animation these days, although animation like this is probably worked on by at least 50+ staff.
Hi, this short film was created as my final years project. I'd appreciate feedback and tips on what to improve and fix/add as I'd like to make changes. Here it is: https://youtu.be/VAOSlZekeE8. The name of the film is Beyond the Button: Echo's Responsibility.
Hi fellow artists and developers. Name - Petro Hawczak Location - UK, Hampshire Role - 3D Keyframe Animator and Rigger (Maya) Seeking - Freelance or On-Site Experience - 6 months (Freelance/University Teaching) [vv]122885423[/vv] Please feel free to send me an PM or email on petrohawczak@hotmail.com for more information.
I'm in the process of outsourcing the creation of a 3d character with multiple lods (1 for mobile, 1 for pc / consoles) and I'm wondering if the same rig and animations can be applied to both of these LODs of the character. Is there anything I need to watch out for?
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…