Hello, I'm a 3D Artist specializing in Hard Surface Design and Modeling, with experience creating environments and models for games, architecture, and industrial projects. I'm currently open to new opportunities and collaborations. You can view my portfolio here: https://maxo.artstation.com/ Feel free to reach out via…
Hello,I'm a 3D artist and my focus is, among others, on hard surface modeling. I've experience in rigging and animation as well. Most of my career is dedicated to the game industry and all of the models are optimized for most of the game engines. I am also able to provide PBR textures. I'm available for only part-time…
I wanted to start getting into modding Risk of Rain 2 and recently got into the series Chainsaw Man. I'm not at all experienced with making 3D models and wanted to commission someone to make a model of Denji from Chainsaw Man in the same style as Risk of Rain 2's survivors. If and when I do release the mod publicly, I will…
If you're talking about that little pinch you have going up the side of your candle holder, it's because you have that extra edge loop that's throwing off the even distribution of edge loops around your main cylinder piece. When you are working in smooth preview (3 key), rounded objects are very sensitive to how the edges…
so i was getting sick of making unified skins, projecting, and getting bad results more often than not. since sculpting in sculptris has served as a refreshing experience, i wanted a way to get that auto tesselation in zbrush. my solution has pretty much been to do whatever i want to a model, decimate it to about 50k, and…
Hey Frankie, nice site... the layout is good, it loads fast and is easy to use, cool stuff. I agree with Kevin that the images which the links go to should be bigger. The highpoly hardsurface modelling is good, nice details on the car and gun, they're presented well. I don't like the human statue and the face…
Hi there! I'm not new to 3d modelling, but I am very inexperienced with it as a result of doing a bit of it here and there once in a while for a couple of years. But! I'm just now beginning to take it a little more seriously. I've been attempting to remake an older vehicle model from a game called "Battlezone" that came…
[ QUOTE ] Would be nice to know what models work and not. A lot of the extracted files crash on me. I speak off ff12 models of course.. [/ QUOTE ] Most models works, it's just that they are mixed with the animation files that crash the viewer. I'm working on a new dumper that should resolve this issue (hopefully I will…
The point is, you can use the _curve based_ modeling aproach (for example create a "curve" cage of a face from photo or a car from blueprint) in a traditional subdivision modeling environment. Of course you can edit edges / point faces like you would do in traditional modeling. But one of the advantages I didn't described…