Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
Well, after going to the site again yesterday and getting some great shots (even though I couldn't get inside - there was a band filming a music video), I decided to take the plunge and start building this scene. I decided to start with the hero asset - the tunnel. As you can see, I've already gone ahead and textured it. I…
Presentation is important when creating a portfolio, but flash is generally considered bad presentation. Very few people ever really make a great flash site and many rarely make it so it doesn't have any technical issues. HTML5 and CSS3 are your friend. They're lightweight and offer very good presentation possibilities.…
is the behaviour for inset -ax 0 i'm getting the intended : enter the tool. it remains active after inset. but the next clickDrag creates another inset. etc ? also. the cursor is a finger pointer now ? ( as opposed to the 4 way arrows from before ) it would be great if the effect was to : enter the tool. middle mouse drag…
It looks like you assigned the look at constraint to the bone at the end of the HI chain, this will FUBAR the HI chain. You want to create 2 new bones and then align and link them to the end of the HI chain leaving all of the bones in the HI chain intact. The rig is starting to get complex and fairly dense in bones. If you…
I'm looking for any help regarding creating a very specific shader using SF. The effect I'm looking for is present in Telltale's Wolf Among Us (See bricks in background). The areas in light would be one texture, the areas in dark would be another; the light would not make the mesh dark, just use the lighting info to change…
I've tried every proposed workaround, reinstall, version, and i can't get the software to run after creating a new project. It crashes immediately after creating the psd. it makes the document size 1024 INCHES not pixels (73728x7372) pixels. I purchased a copy at full price to evaluate it for my studio. Hard when the…
Liam - what? "Blah & blah created by me. X% of props and textures created by [name, company name, etc]" A large difference of crediting full environments that you've contributed to AND dressed yourself vs. individual art assets (like a scorpion) is that a handful of artists could have worked on a handful of props. So…
i mean how are you creating the road and what are the issues you're trying to solve? it's hard to tell from the attached screenshot what you're trying to achieve and what's not working
Hi everybody! I have a little problem, i would to improve the quality of the foliage that is in the distance. As can you check, the foliage on the tree is not so good and i put the quality in EPIC and is the same all the same :( Are there any option that can i use to get better result in it? Thanks!! ^^