Thanks again, and thanks for reading my ramblings. Nice one Caldria, yeah I hadn't seen that in-game shot before. I did catch a glimpse of the female version in one of the GW2 trailers but that really only showed her upper body. That image definitely answers a lot of the questions I had, like in terms of duplicating the…
I agree with some of it. I'll admit that sometimes I do store those kind of thoughts, but I'm pretty sure men get hurt too. Not every woman wants a guy with ripping muscles and I've had a few guy friends who put themselves down for not looking like Johnny Depp or whoever. If I can try to relate this article to PC or the…
I'm not dismissing any work.. i just said i don't like that kind of blurry drawings, i hate them beacuse i don't appreciate a shit hehe. It's a matter of tastes, i just have my preferences :) , heh open mind you say... why do you play some games and not others? it's the same. TF2 concepts are very detailed, not blurry...…
A joint placed at the center of a sphere will rotate around the surface. It pulls the eyelid in in an arc, not a straight line. You can get into trouble with a joint if you're stretching some small thin polys. It's better to rig (joints or morphs) with eyelids half closed, which also helps UV's and baking, but all of your…
Sure no problem at all, glad its working! I found another way to fix it, scale might not be an issue after all. It looks like the dive.bip file was saved out with quaternion curves and the biped in the scene was set to Eular. Changing the scene biped to quaternion before or after loading the dive.bip file seems to fix the…
Get rid of the front page. And if you insist on HAVING that god-awful front page, get something with some decent texture / pixel density on it. What you have right now is crap. Your resume - NO to a .jpg. Offer a Word format at the very LEAST. I've said this before, and you still don't wanna change it, and now more people…
Due to major scale problem, had to spent quite amount of time to 'house cleaning' yesterday. Another part dragged me down was, as I saw from other post, 3ds max imageplane setup was quite mysterious; I precisely set the image size (in 'Pixel') from PS and bring it into max (my current working unit is 'cm'), and applied UVW…