Hey guys. i'm trying to model a plane. the way i decided to approach it, is to create all of the major parts separately, and then connect them together, as the parts are quite complex in form i find this technique better than just creating the plane as one object. So i made all of the parts (main fuselage, wings,…
@perna so there wasn't a single stray vert from the boolean operation? Unusual in this type of intersection. Scaling the spheroid to allow a larger/smaller chamfer is definitely going to result in strays or verts that need to be collapsed/welded. Also, if changes down the road meant maybe one of the chamfers needed to be…
@tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…
@Elarionus There's subtle and not so subtle differences between each manufacturer's designs. Some of the slight variations are down to things like how the blank was created, what tooling was used and how the order of operations was setup. The more obvious variations are usually down to aesthetic or functional design…
Manual alignment sucks. Avoid it when you can. Follow the lines and look for intersecting points. People are lazy so the angles of the intersecting lines are probably whole numbers and have some commonality. Start simple and work into the complexity. Avoid over complicating things. Lots of flat surfaces to hide tris and…
Hello again I am still reading here and I have another problem. Here is the image. The biggest problem I am having is to terminate edge if I don't wont it to run across the whole object. And if it is planar it is not a big deal it looks good most of the time but if it curved geometry then I am stuck. This is just an…
Just to add a bit to what he said, the hardest bit I found on the cylinder i made for my Webley MK VI was the beveled portion on the end. I found it easier to describe both the edges that i could understand. Here is the part I had trouble with. So I tried to simplify the borders on either side of that, and then deal with…
So I've been trying to model this piece in my spare time for a couple of days now and still am having trouble coming out on top. This piece is a ring around a sci-fi grenade I came up with. The problem is cutting the hole in the cylinder shape, reinforcing the sides of the hole to keep a more geometric shape(I don't want a…
I'll have a good look at those and see if it helps, thanks. So far, my best attempt is the following: Does that look like it's heading in the right direction? I'll need to extrude the wing roots out somehow in a way that looks right, as well as make it taper downwards towards the rear, but it looks like it could be a…
@noface789 I just used the EP Curve Tool to quickly place the splines on the life mesh. Afterwards I go in and edit the curve manually so they are smoother. Its a bit hard to see but the purple splines are pretty much left the way I drew them on the life mesh. They are allot more wobbly versus the turqoise and blue…