I have recompiled an old version of ExportMD3 with Max 2009's SDK for those of you who are using 3ds Max 2009. It's a really old version - apparently from 1999, judging by a quick look at the source. Sometimes when you export, it'll warn "there is not a one-to-one correspondence between texture verts and actual verts"... I…
I've been trying to find a way to control the effects of the displacement modifier by masking the areas I don't want it to affect. Here's an example of the masking. https://www.dropbox.com/s/cbon8pcmu6y94t4/example.png?dl=0 I've been able to do it using vertex paint but it will only work when "Use Existing Mapping" is…
Hello i am new at Zbrush and MudBox, at the moment i am studding Maya from getting started book an it´s going well so far,but i am interest to learn modeling in Zbrush and MudBox but i am totally lost,there are many tutorials out there but there are to much for me to understand or they are some speed modeling.I need really…
Read Below for the design process. Completed weapon: Link: http://steamcommunity.com/sharedfiles/filedetails/?id=693142573 The Storm Trooper, from the Star Wars movies are one of the most iconic characters introduced to sci-fi during the 70's and 80's. As such, I thought it a good idea to attempt to create an M4, a weapon…
just tossing my .02's, (for me) its having to learn how to do all the things marmoset does in blender, the material coding stuff like the channel default cube(youtuber) does, i really got comfortable with drag drop play with numbers. Now-a-days even more so, time is valuable and i suppose i am getting stubborn in my ways…
Hi there! Great question! There are a lot of things people say about what should or should not be on a portfolio. However, something that I found to be repeated quite some times by professionals that work at several AAA companies, is to have relevant work on your portfolio. With this, they often mean that they want to see…
Hey everyone, I’m Antonis, a 3D artist from Greece. I’ve got around 4–5 years of experience working in medical animation as a 3D generalist, and I’m currently trying to land a job. I’d really like to transition into the gaming industry, ideally as a prop artist. Lately I’ve been applying but not getting any callbacks, so I…
As always a pleasure :) In the next days i´ll post an update which will contain some cosmetical changes and possible bugfixes(atm it´s possible that, if you have automatic mode enabled and it´s in the process of enabling or disabling the tablet pc services and you disable automatic mode then, that it stops during the…
Hi achillesian, thank you for usefull post, i have seen these models before(like lot of others) and understand what type of style i can use. But clear definition of style is thing that helps to understand. Thanks :) I like the blizzard art style, so Hand Painted or Stylized is my choice. But i have to get much more drawing…
Humm... There are a lot of opened edges and seams on those UV's that can be stitched together. In the UV editor if you click an open edge then press S (stitch) it will weld the two open edges (might need to turn on Keyboard Shortcut Override for S to stitch). If you're running 2010 there are a few additions to stitch in…