ROFL! Yeah, I realized the previous renders was a bit shitty. So I went back and changed the lighting around a bit. Nice curve to the face there, I'll work on that !! I got extra help from Lee on the face sculpt. So it's def his credit. Now, regarding the head/body ratio :P Originally planned for 8.5 head (including…
This is starting out nicely. I agree about the back of the head sticking out too far, but here is what I think may help the face specifically: Basically, I think the face portion of the head is too large (or the rest of the head is too small, however you'd like to think of it). It dominates the frontal plane so much that…
Head Anatomy ZBrush Anatomy-Studies http://www.zbrushcentral.com/showthread.php?188157-Some-Anatomy-Studies/page2 Zbrush Head Proportions - Tutorial https://www.youtube.com/watch?v=ZEocj4zKGwE Anatomy of the Face: The Mouth https://www.youtube.com/watch?v=nSW6ALspyZI How to Draw the Head from Any Angle…
This is a bit bigger then yours, but it's about 5 or 6 inches tall. Scaled to the spider man and the 9 inch boba fett. It's a alien head I created for class a few years ago, I want to go back and redo it though it was fun but I was rushed for the details and stuff. Aluminum wrapping paper ball for center of his head and I…
I really like the design of this guy, but I'm not so sure about your poly distribution; there seems to be way more polygons focusing on the feathers on his head, and not nearly enough for the rest of his body. Right now it's looking like a PS2 character's head on a PS1 character's body. Sure, it is a good idea to put more…
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