Great links! Just a heads up that the main pose is drawn in perspective (we look at the head from below and on top of the feet) so you can't simply measure down to the toes. Then again, you normally wouldn't measure hair that's sticking up like that to have a better base of comparison to usual proportions, but I guess any…
Ah, emissive lights. This is your problem here. I would not use it for animation if possible. Emissive lights produces lots of fireflies and artifacts by design, and takes eons to show a clean result. It is nearly impossible to use it in an animation without flickering. I unfortunately haven't rendered with Cycles for a…
Hey guys, I've started tinkering around with another environment during my free time after work. I always thought that the Locker Room scene in Joker movie had an incredible atmosphere and I wanted to recreate it within UE4 as a real-time environment. I've started with collecting a mood board with screenshots from the…
Looking very nice! I think they fit what you were aiming for really well :) My only problem with anything like this is that without context I can't really appreciate them. From a design stance they need context. Ie, do they fit their brief? What is their brief? I'm guessing you have that locked away in your head but half…
I've been to one quite a few years ago but that was back when it was in Anaheim. It was pretty fun although there were quite a few weirdos. There were interesting panels though though and sometimes seeing new animes before they get released is also fun. I do remember some interesting workshops though like leather armor…
Depends, do you want to do it professionally (as in to make money) or just for fun? What kind of 3D art do you want to make? If you just want to do it for fun then there's no reason to spend tons of money, Blender can take care of most of the things you'd want to do in 3D, and free versions of game engines (UE4/Unity) +…
I stopped buying their games anyway. What I do find the most annoying is not their DRM, but Ubisoft's policy on making games that are as "accessible" as possible. As a gamer, I just can't enjoy games in which I'm being rewarded for my own screwups. They might be technically great, but I'm just not having any fun. Their…
My old roomie and I would watch some competitive Dota2 stuff from time to time. It's usually pretty entertaining, has a good variety, and the announcers usually do a good job with it. I used to play CS:GO and it was pretty fun and I've watched some competitive stuff, but it's not really that fun to watch for me. Most of…
I fucking loved the game, music, narration, style (arts a given). Its my personal hope that more designers take this route instead of acting like the most games can hope to achieve is to be fun and addicting... meth is fun and addicting I hear. but I do think that people getting worked up over the price have a point.…
Playing the hell out of this game and I see the potential beyond all the bugs I encounter(is there any in game bug reporter BTW?) The one main thing that annoys me the most is the GUI. Yes its super slick that all the gauges and meters and what not is represented in the cockpit interior, but its not fun to have to look…