Hey guys,
I've started tinkering around with another environment during my free time after work. I always thought that the Locker Room scene in Joker movie had an incredible atmosphere and I wanted to recreate it within UE4 as a real-time environment.
I've started with collecting a mood board with screenshots from the movie to scope out a project. The scene is super rich with assets and textures so I always notice new things when I look at it.
I then completed a simple block-out of the space to get the scale correct.
I have begun to populate the scene with assets and completed the first lighting pass to make sure I am getting the colours correct.
This is the current state of the project with a few more assets made and I think the central point of the scene (Vanity Mirror) placed.
There still a long way to go but I look forward to hearing your feedback and things that are sticking out, thank you!
Replies
This is the current state of the project and I have been receiving a lot of great feedback and tips from the Experience Points discord. I started over with the lighting a few times but I think it's already a major improvement .
I've started creating more and more assets for the scene such as suitcases, punch clocks, creepy head...
I 've had to change around the structure of the windows around a little bit as some of the walls were a little bit too thick and it was throwing off the composition.
A quick aMarmoset Render of one of the assets created for the scene.
Looking forward to hearing your feedback!
21/06/2020 Update:
I have been working full time again and sadly have had less time to work on this environment however I did manage to create a few more assets and I've imported a LUT that hopefully resembles the Joker - would love to get some feedback on that.
Carpet was created in Substance Alchemist and the mesh was Simulated in Marvelous Designer.
Another thing I updated is the floor, I have changed it to have much more wrinkles and I plan to add a few different layers.