Remember, lighting makes or breaks a movie set. Good lighting can make the cheapest set look great. Your lighting is pretty flat, as you have just one light source, and the ambient might be cranked up a bit. Add some light sources, and point or spot lights to go with them. Try to get some light gradients across your walls…
Well, I'm not sure what the Thief 2 engine is like for lighting, but it could use a LOT more contrast. Right now everything seems to be pretty much the exact same value. Try to get some brighter highlights and some shadows in there. Pick some light sources and use those. (Remember, ambient lights are the enemy!) It's also…
I'm no expert with the lighting, but I'd probably set up a whole environment lighting using a direct light or skylight first and then build your window lights off that. You can still use a direct light (which is the sun essentially) as a very dim mood/moon/night light as well just tint it blue and reduce the brightness.…
Should have worked on this more during the weekend, but alas i was lazy :( Not really liking the color of the wood right now might change it but ill wait until i get it in-game with some proper lighting.
Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
Nice, I always like the cinematic wide frame, you seem to have a good sense of the mood you are going for :) One thing you need to focus on (especially with Matte painting) is your composition. Right now your subject seems a bit small leave a lot of empty areas. Both subjects are a very horizontally centered in the image,…
Hey thanks @drvoseca995 Here is the lighting, its mainly one big spotlight, mimicking the midday sun, with a few others to support and balancing the overall lighting, lighting is all about cheating :sweat_smile: I moved the lighting around per render to get things optimally lit The environment piece uses an alpha yes, I…
[ QUOTE ] I think the lack of shadows is what is killing it. Shadows in areas you would expect to see shadows and not just the harshly sharp shadows under players. It really helps games if artists bake some shadows into their textures. Some artists and AD's get fooled into thinking the defuse needs to be devoid of all…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Hey everyone, After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…