Looking for someone who can do bases like these: Apply only if you have similar works from before and you do this quality. Message on Discord: "metavoros"
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…
When starting out, it's probably best to focus much more on doing a good job and learning the fundamentals of the task. Don't focus nearly as much on how long it takes. Another thing that is helpful is to try to keep scope down. Creating simpler models and characters allows you to learn faster than you might if you launch…
Looking for digital artists and concept artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production with PlayStation. We also have plans to launch a Kickstarter campaign for initial funding. We…
This new workshop is quite challenging, but I think I will approach it in a different way rather than reproduce every tiny detail, I'd try to block it out, divide into manageable pieces, force symmetry everywhere it can be done without hurting the general shape, and add details using the big blocks grid, or at least it's…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
Hi all. I'm Mark. Here is my piece. Concept, Idea. The idea of creating a ship turbine was initial for me and after this we started to expand this idea further. That’s how we decided to make a hangar scene (Shelter Project in the future.) I wanted to make something technological, complicated, to show my ability to delve…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…