Yup that's exaclty the idea, is the siede of the main motel. I have another concept that shows how it would be lit. I don't know what type of info u would add I would like to u to give me an example. I'll send the link if u want to see the full post.
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
Hi everyone! I seem to have found the cause and the solution for this problem. For me this "bug" appears after I select certain brushes, namely BLUR brush, which obviously doesnt have any applicable material. Though to resolve this issue without restarting the program you simply should click on any other brush with a…
you can stencil things - https://www.youtube.com/watch?v=PiQ_JLJKi0M but i tihnk you're already doing that I dont really understand what isn't working - is it that the pixelated version doesn't completely cover the un-pixelated version? if so can you show an example without the offset
I’d look into simulating a single-sided simplified version of the clothing, then using that as a control for the more complicated & textured model. Many ways to transfer the animation, for example Skin Wrap in 3ds Max.
I am modeling the Leuchtpistole 34 flare gun for my weapon art portfolio (https://www.artstation.com/alexanderlindberg) and I have now completed the low poly. I want feedback on it as I am not super well versed in low poly creation from high poly and any critique on it would be appreciated! Sidenote: Certain features of…
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
Neox nailed it; you simply don't have the same amount of geometry that the video does (43k verts on your head vs 285k verts in the video). Zbrush doesn't do any smoothing between its vertex normals. Other 3d programs tend to average these out based on a tolerance angle or manually defined user normals (hard edges,…
It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…