More I think about it more it seems to me not exactly subdivision question in general. I use Zbrush after all and it's all about subdivision. I meant rather all those extra loops people do for nice shading of subdivided meshes that ended up into in game models ( not subdivided models themselves). A special topology that…
Ionic Columns having a few issues. Real quick I tried to merge some of the photos to lessen the amount pics uploaded. Also, on the column part question, So I could get a little bit of a preview I made the instances while modeling that detail. So that hard edge isn't part of the problem. (Pointed out with blue arrow) I’m…
Hi, please could anybody advise. I have two issues on my model. Problem 1 can be seen in the 1st 3 pictures where i'm getting some picning once Turbo is applied. I'm struggling to terminate these polgons on my lowpoly so that when a turbosmooth is applied i don't get pinching throughout the model. I know this isn't a tough…
Steps is similar, don't have to reapeat whole again. Your method seem isn't easier in last steps, maybe longer than. And I ask about boolean afterward... And can you tell more about these steps - What about 9 and 10? It doesn't seem show any useful info (?) ... it'd be better if u spend time make a example for these steps.…
I know, me and my teacher discussed this, it's geometrically weird. I don't have any refs, I just figured it would look cool. I guess in real life, a part like this would initially be two parts welded together or something. I'm making it for my scifi weapon, it's supposed to be the top part of coil/side gas canister or…
Thanks a lot for replying back, I also though about adding extra geo to my cylinder, but for now, is something that i wold like to avoid. Trying to have a nice low poly mesh, if no success, than i'll add extra geo. Thanks again. This is very interesting, I'll try that but I already have some questions about it. if the…
Hello, this is my first post and I'm new to high poly / low poly work flows. I'm modeling a space capsule. The low poly is required to have 24 vert circles for both top and bottom end caps. What you see bellow is the high poly. I'm intentionally not using sub-d because I'm worried about the curvature being to different…
Hello! I've done as much reading as I can, I keep seeing things that are almost the solution to my problem but ohmygod I'm so sick of faffing about with this. It's a dumb issue that I used to just ignore but I like to think I'm better than that now, but then I can't fix it so clearly I'm missing something. It's a small…
@prime8 - When I posted my first attempted in here, I was putting the edge of the panel along the edges of the quads, which I thought was why it wasn't working out. I don't know exactly what I was doing wrong there, but it seems to be working a lot better now. And maybe there are better ways of doing panels. I could…
@TelekenticFrog: Hehehe I had a similar TOTALLY OCD problem with the top of a ceramic kitchen pot. Simple-seeming inset drove me up the wall. I redid it 7-8 times over two days and came to the same conclusion as EQ. Specifically, that if I can identify a real world shape as "inset", then insetting and controlling the…