I believe when they mean different, was that the rigs were different. In rigging, there are skeleton bones and blend shapes. Video games have up to this point primarily been using bones. The principles and techniques of animation can be applied to any medium. Its all the same, its not like making high polygon assets and…
So I changed the shoulders and I attempted rigging and posing. The rig wasn't very good, I'll need to learn how to rig properly as you can see in the hands and tail. I'm happy with this project considering it's my first model. Next up I'd like to push it a little further with more detail. I also need to work on my hands in…
Ok, I'm just not getting anywhere with this... what ever I animate gets screwed up when I save and reopen the file. Sometimes even while I am still animating... :/ does anyone perhaps know a good 3rd party control rig that works similarly to the HIK control rig that I could lay over the top of my skeleton and use it to…
Here's the current state of the rig. The rig is actually being built for use with Snake too. And there are plans for full facial awesomesauce for Snake. The rigger is Alexander White, a third year student at Hertfordshire University who asked if he could rig for me, and who am i to say no, right? I was sure to pay him in…
Ok taking a break from the texturing for a little bit, as this model is gonna be in a mod i thought id better check it would deform ok... never done it before so it was REALLY hard to figure out what the heck was going on for about 2 hours... im gonna re do the whole rig as this one doesnt have movable fingers and is a bit…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
I also like the silhouette technique, but part of my brain thinks.. I'm looking at 6 big thick planes shaped like mountains. I do reckon it needs something more than just the silhouette rim light to give some shape clues. See the big rock in the distance, with some rim light shading inside the silhouette? I reckon you need…
Hello and welcome fellow polycounters (and other lurkers). :poly142: I am now starting a thread that is all about making myself a better artist. It started when I were concepting for my petrol blood entry. It came to my attention that my concepting skills weren't very strong. It became really obvious when I needed 5 hours…
Where do you work? I've only recently started working as a Technical Artist at a medical company called dorsaVi that does sports training through interactive games. Before that I worked at studio called Catalyst Interactive that did military simulations in CryEngine 3, along with a lot of Unity and pre-rendered stuff for…