Current progress: _______________________________________________________________________________ Hello polymeisters ! I've damned missed you guys <3 [Irrelevant babble] I've been failing to complete portfolio projects for so damn long ! I think I've jumped between idea after idea around 20-30 times since my last -now…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…
Hello everyone! This is my first post on this forum, I'm very excited 😊 I wanted to challenge myself with the stylized prop and I thought it would be fun to chat with you guys You are all doing amazing it's super nice to see @Fabi_G The coffin looks amazing! But I think it feels kind of small in the room especially if you…
Precisely :smile: It'd unwrap correctly, why wouldn't it? :tongue: 2 segment bevel and splitting down the middle is valid, but usually only really fat/large shapes will warrant segmenting twice - else it'd be a waste of geometry on the smaller edges/details. Depends on the application and is typically used on filler…
The text to the left of the portfolio pieces is cropped even in full-screen on my laptop. Move the important stuff (i.e. your name and title) to a banner at the top of the site and drop the rest. "Hello, my name is.." is only important when followed immediately by "Inigo Montoya. You killed my father. Prepare to die." The…
Posting in the hopes of getting some feedback and to hopefully look back on my progress. Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include…
Not a bad start, the work is giving me tutorial/art test vibes. Needs some of your own flavor, A lot of the work doesn't meet industry standards in terms of AAA/next gen, but as far as low poly modeling goes, you're getting the hang of it. I'd continue with small props, get mixer or substance and really start making some…
I can't wait to see where this goes! I use to play CS in the early 2000's and remember this map very well! I would love to see some added detail and props. That is where this map lacked back in the day. Barely any props within the level. I'll keep my eyes out there for your updated posts, cant wait to see how far you take…
Thanks for the kind words, Stockwell! Gotta admit it's pretty difficult to decide like "I want to focus on pretty much only props" but props is what I've done most of so I think I'll stick to that title if you guys don't think it's too niche? Ofc I will add more content, and most of all, GOOD content! Will work my ass of…
YOU!! MADE!! ME!! GOOGLE THIS!!! :poly118: To the OT; It really depends what you are comfy with. You can even use blender for environment props details. I've seen people use Zbrush for environment props detail. Mainly one would say 3ds max and others would say Maya. To me if you know one it shouldnt take long to learn the…