Current progress: _______________________________________________________________________________ Hello polymeisters ! I've damned missed you guys <3 [Irrelevant babble] I've been failing to complete portfolio projects for so damn long ! I think I've jumped between idea after idea around 20-30 times since my last -now…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…
Precisely :smile: It'd unwrap correctly, why wouldn't it? :tongue: 2 segment bevel and splitting down the middle is valid, but usually only really fat/large shapes will warrant segmenting twice - else it'd be a waste of geometry on the smaller edges/details. Depends on the application and is typically used on filler…
Hello, thank you for the feedback! Creating 3D props is my forte, while environments have been a weakness of mine as I've recently shifted my focus from being a generalist to specializing in environment art. I have been accustomed to rendering hero props as the central element, and as a result, my compositions tend to…
The text to the left of the portfolio pieces is cropped even in full-screen on my laptop. Move the important stuff (i.e. your name and title) to a banner at the top of the site and drop the rest. "Hello, my name is.." is only important when followed immediately by "Inigo Montoya. You killed my father. Prepare to die." The…
Posting in the hopes of getting some feedback and to hopefully look back on my progress. Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include…
Not a bad start, the work is giving me tutorial/art test vibes. Needs some of your own flavor, A lot of the work doesn't meet industry standards in terms of AAA/next gen, but as far as low poly modeling goes, you're getting the hang of it. I'd continue with small props, get mixer or substance and really start making some…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
Looks really good. For the technical part, the model looks really well optimized in tris count, it think you could remove even more edges at the bottom where theres is a square pattern. For the map sizes, this should be no bigger than a 1024 (use sharpen if needed) and the normal map could be a 512, I think you would not…
Hopefully the site should be fixed now. Turns out my renewal for my domain name just ended sometime today, but i just renewed it. Bad timing i guess :p . JoshuaG - Environment or prop art. The last few uni projects ive had have mostly been focusing on environment, so thats all ive got to show. But now that im done im going…