I'm following references straight from my research books. MRR Steam Locomotive Cyclopedia Volume 1 and my great grandfather's copy of Locomotive Cyclopedia of American Practice from 1925. The Worthington Feedwater Heater is correct according to the later rebuilds of them and the headlight is a Pyle-National Headlight…
been mucking about with this for the past few, days, great fun and looks fantastic. still really buggy, but they update version 2.8 every day https://builder.blender.org/download you can also download a bunch mre demos
@MrHobo Thanks Charles :) . The lighting/ color fixes look pretty good. Ill play with the lighting and post processing to see if I can bring out the colors more. He does read a too dark and earthy in some areas.
Hello Mr.Richards, Please consider the following appraisals, I hope they are of help to you: Breakdown: "Middle East Street Scene" * There is little to no color variation: May seem as a way to unify a scene, but the lack of variation in tone only serves to flatten it. Consider something like a color scheme generator to…
@ 4evra and mr_ace, Thanks a lot guys I'll give them another touch up to what you guys said, also the pants I am sculpting are actually denim jeans if that helps? Also I think I'm going to stick with the survivor idea, I'll probably just give him more asset's to make him more 'survivor'.
There are some software restrictions in both Mari and Modo but the tool set is the same as the full version. Mari Project file (.mra) linked to Steam account / cannot be shared with other users Export texture resolution size limited to 4k and 8-bit color per channel Allowed export formats: .psd, .png, .tga, .jpg Output…
Still no luck. I've tried all of your methods and I'm getting that snap issue. Here's a video showing the problem. http://www.youtube.com/watch?v=MrAgsQ9PrfQ&feature=youtu.be I want to weld a pot with a pottery but there's no way to weld only pot without the edge of the pottery.
Just watched your video for texturing. Really nice job with the grid texture. I usually just block out the base in Max/Maya and bring into ZBrush laid out and hit f. Your way is much easier. One thing I noticed instead of hitting t and redrawing/scaling each time you draw a mesh on the canvas you can just hit Shift + S to…
This is probably more a matter of style -- and thus totally subjective -- but I feel like your face looks a little mroe like a coyote than a wolf. It has a sly, clever appearance, which seems a little at odds with the character the body has. The massive hulking body feels to me like it deserves a wider, more majestic…
Dave wasn't at all in my refs, but I see it too now. And @MrHobo, I used a bunch of different refs, but the biggest one especially early was Hakim Kea-Kazim (I might have spelled that wrong. He plays an awesome character in black sails which I was watching at the time. I think it's more visible in the high poly render…