I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions. I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to…
I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…
This is a pretty interesting character so far. But there are some things that I can see. Overall I think the skin is getting there. But I feel that the skin is too blue, I found this image of Tyrant on line that might be helpful. The first thing I notice about his skin is that it has a more light greenish tint to it,…
@Eric Chadwick No luck on this other than remodel the affected mesh. Yes this is different interior from AS. That one also had an issue with seats and remodeling them with proper UV layout resolved the issue. Also I rechecked the updated Unity manuals and now they have this UV2 (Unity) UV3 (3ds Max) for realtime lightmaps…
This is pretty good. I hope you got permission to post the test. Also best of luck landing the job. My only critiques and suggestions would be: 1. I think the roof texture doesn't read too well as it's a bit too noisy. 2. Some awnings on the lower windows might have been good to add interest and color. 3. Similarly upper…
I like the idea of having planters, because I'll be later decimating the scene because a bloody fight has occurred here. Broken pottery, a place for the Stormwalker mech unit to be smashed into. Although my idea of having a wall broken down with a sun down light source pouring through might be harder to bring into the…
Update: And here are some wireframes and flats as requested: Crate - Wall - What little I've changed for the scene; * Figured out how to take high res screenshots * Added slight fog * Added final crate * Added subtle overall light to bright up entire scene Had some issues with the fog, as it's not working properly with…
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
yeah, ill change it up to be scary eventually, its alot easier to build in and look around like this. i might have different light scenarios but night time will definitely be the main one