Now I have a basic head blockout. I'll add a mane and fur later (so he looks more like a lion and less like a bull) but I'll save that for later detail. Next I'll get to work blocking out the torso (and fitting the head onto it).
[ QUOTE ] Have some feed off each other - like at one stage a concept challenge. A few weeks later the best/favourite concept is to be modelled. A few weeks later the best model is to be textured. Then get it into a game. [/ QUOTE ] Good idea Rick. I like the sound of that!
Giving this a trial over the weeknd. Seems really nice as a painter but it has a few crippling limitations. * You cannot paint on or view a layer mask. * No pen selection tools * Hue/Saturation Filter not having a Colorize option. * Can't lock a layer There may be more but that was a quick test.
I've started working on the textures today,here are some screen grabs form Substance.Anyways I've only focused on the hull so far,on the turret I've only copied the layers so please ignore it for now.If anyone has any critique I'm glad to hear it.
Thanks guys, I've been doing a mix of both of your suggestions with Grunge maps. I set the roughness mask with some grunge but then I wanted to add another layer of realism by adding hand-place water droplet streaks. But yea that makes sense Alex_J, click once and wait, no dragging the brush across...
@iam717 its a valid point because its really hard to get the hair looking natural where the hair meets the scalp. it often comes out looking like lots of little lines, but in reality there are little clumps which break that up i use clump maps to try and recreate that, but still have not totally cracked it some people addd…
OK. I poked my nose into the listener and made it work. when you duplicate it just stays on the first layer but I just went up one layer every time the loop is called and BOOM it works. Its ugly but it works. http://www.artmdk.com/thumbs/K_Tiling.jsx
thx southpaw. so i feel like im pretty much done with this. aside from some minor tweaks here n there that'll be addressed later, but im moving on for now. here's a turnaround vid. ill get some shots later. http://vimeo.com/27649011
So here are the final shots of the aircraft, I may revisit it during the summer, but for now thats all. There are still some topology issues but I will fix them later. And I may put the model in Fusion 360 for some awesome surface detail. But all that in a later date.
Hue/Saturation and Color Balance should be more than enough. Then when matching, change your RGB sliders to HSB and start by matching the Hue value - then move on to saturation and lightness. If highlights and shadows also has to be matched or tweaked, use a Levels layer or a Selected Color -layer