Hey, it's pretty overwhelming if you're starting out in Zbrush. You might find it helpful to check out the projects that come preloaded with Zbrush, to get a sense of what is possible, and what to aim for, and so you're not looking at a blank slate with nothing to compare your work to. You can also use these projects as…
Revolver is very similar to one of the Digital Tutors step by step tutorial. In my opinion, professional folio's is not the best place for all tutorial stuff. p.s. Apologize if I made a mistake
the polycount really depends on the type of game, platform and the object which is tough to explain a hard number for. The best way I have heard it explained is (for current gent console or pc) Use as many polys as reasonably possible to maintain the silhouette of the object and makes it easiest to texture/bake normals. I…
Hey, i dont know about digital tutors tutorials but there is a thread with a collection of tutorials all related to dota items right here. Hopefully that gets you started http://www.polycount.com/forum/showthread.php?t=123800
Skipping the dinosaur. I realize I am not that knowledgable there yet and my process is a bit amateurish and I wanted to take a step back and improve on that aspect. So I started a gnomon tutorial , following along there right now and slowing down. Early days…
Hello guys, first off thanks for this awesome model viewer! I tested it with the sample objects mentioned and it looks pretty nice. Now I've been doing a tutorial from CG tuts+: http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/ that uses this model viewer (by the way a…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I am doing a tutorial on digital tutors, and when sub divided my model I get an error that says "not enough memory". I did not have any troubles on the previous tutorial on mudbox, and I am running 4 gigs of ram. Any help would appreciated . =D
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…