It's common, in that our studio has steered away from using the 'in camera' approach, due to impromptu crashes. It could be that your ref image is just too large (filesize) for whatever Maya has allocated to it, but I'm guessing..Anyone else?? BTW, you may find that you'll need some shelf buttons set up to let you see your…
I work in purple because it helps me see the wireframes easier against the viewport. Next time I'll change it but I figured it helped it stand out against the background. Instead of black, what color or gradient do you recommend? Maybe sit it on a podium or something? And here is a resized sheet of what I was working from,…
Think like the windows modeled in is fine, but I would atleast keep it in quads. Maybe more detail though for the windows like ledges and frames. Any chance of creating a human scale reference? Helps with multifloor buildings and window sizes I've found. Also it looks like you have a extra edge on alot of the areas that…
while i'm totally loving the look of your textures i gotta admit, if i hadnt seen your wireframe i would have thought the stones on the bottom were just painted on the flat wall texture. they seem to not give off any visible shadow to the building. i think either it should be more clearer that the stones are actually…
I like default scanline, means you have nothing to hide. Don't get my wrong, brazil is great for full production renders but when your showing off a peice of game art i think it should be 100% self illum and texture or a wireframe/faceted view. Its looking great man. Could you post a reference pic? I'm not a huge fan of…
This shouldnt be your final piece, and definately does not look like a chair to me..it looks like an ancient dresser table. If you are using 3ds max there are tutorials in the help menu that can help you tweek this model out. Nice attempt though, for the next time, provide the wireframe of your model, do not set the bump…
Yeah, we really need to see wireframes for this. What I'm seeing from the shading on that mesh, is your control mesh isn't very well organised, and you're not using edge loops to pick out major forms in the anatomy very well... hence you're getting "pinching" at areas which should be smooth, and weird thin sharp edges…
kaoticvisions: I'll post the wire as soon as the lowpoly is done and normalmapped, now its pretty much just a solid color of wireframe =) the_synj: Good point, I changed the forehead, i'll post it in the next update. Atm I'm working on the lowpoly and transferring maps, haven't done it on a large scale before so if anyone…
The spherical part marked with red is what's missing from the gunshield. The green circles (driver and hull mg) are reversed on yours. Also included a wireframe of a muzzle brake I made for the tiger 1, it's quite similar and might help you out. Started out with the basic cylinder shape and then did some booleans to create…
For what it's worth, Arc Systemworks made a presentation that does everything you're requesting. This includes doing a live demo showcasing one of their 3D models used in the game. www.youtube.com/watch?t=21&v=yhGjCzxJV3E Skip to 13:03 and he shows the model + wireframe 4gamer also did a featurette that showcases all the…