I've held off on responding until I had more to show of this scene. At the moment I'm focusing on getting all the underlying foundations set up. For example, shaders, basic materials/textures, lighting ect. I've also been doing a bunch of research into proper lightmapping and other engine stuff that previously I got to…
Here's some tips that could help you, since you said you're new to UE4. First, in the viewport in UE4 switch the view mode to "Optimization Viewmodes - Lightmap Density". Then you need to set your meshes in a way that they would appear greenish-orange. To do that, adjust the "Light Map Resolution" in the General Settings…
Hi there! Very nice sculpt you have there so far! Really digging the design :) There are still some things that you could improve though. The palms of the hands (especially the right hand) looks unfinished and with no detail (like wrinkles). I am personally usually lazy when it come to hands as they are my least favorite…
UPDATE: I found a useful application that helped bring me out of my predicament. Took me a long time to figure out I could just use another application to load the 3d obj and apply the textures. Though I can't paint and see the changes live, but it is way better than having to open the game client several dozen time to…
My personal feedback would be: - Not a fan of the handwritten font. - The text (especially on the page "about") is really hard to read, that's because the text itself is light greyish on a white background + the font weight is really thin. (I noticed that on firefox the text is easier to read then in chrome, not sure why.)…
Tutorials do really really well - everyone from beginners to veteran pros pick up tutorials all the time. Its a good way to get your work seen,spread and name remembered whilst also giving back a little! Also when you go to post work across your social media networks - make sure they all link back to something like art…
I've never seen this craft and I think the concept is awesome...it has a lot of character and looks pretty deadly. My biggest critique is based on your render it's really hard to understand the shape and how accurate it is. Currently your nose cone looks completely wrong and there really isn't a whole lot of detail to the…
well Nell is a Naga, snake people that i based off of some renditions in modern pop culture. these are always shown as bad guys because they are snakes. aka bad because of how they look (surface only). i have taken that stereotype and thrown it right out the window from the top of a skyscraper and chucked a few bricks…
Hey Nick, these are looking great! I especially like this one, good lighting and feel, makes me really want to explore the area. Your other pieces are nice, but if you are moving towards props/environment concept work, I'd focus more on those. The pieces you have above look more like an illustration/pre-vis shot for a…
Hey Sean, nice you like it! Thank you! It was pretty fun to make. For the scales I used a combination of hand made (using clay buildup, dam_standard and trim dynamic brushes) for the face and back, and the Zbrush surface noise with a snake scale texture I found on the net. I made a note to remind myself of the process…