Hi there, I havent posted since I signed up! Im graduating from my game program in the next 2 months and I'm looking for more critiques while I prepare my portfolio...then perhaps I have more time to get more involved here, tons and tons of great work around. I can post wires, but I'm mostly looking for overall critiques…
Hello Unity, my name is Gabriel Priske. I have been involved in the game art industry for something like 4 years now and making a living off of it for the past year. I am currently available for part or full time work. You can view my portfolio here: http://www.gabrielpriske3d.com and here are some images taken directly…
Hi, been lurking the forums for awhile but never signed up =/ Decided i should starting posting my work and getting feedback as well and give feedback to other members if i see problems etc. Anyway im a 3rd year game animation student but the last few months i have been making characters and prefering it alot more to…
Great work on the character, @diegohj! It might be a random thing to mention but I think you did a terrific job on those knees. Do you mind me asking how you approached the hair cards? I'm reworking a character with longer hair and I'd really like to hear your process if you have a chance. I think one thing that stands out…
I see you're using Max to create this character? I agree with tac0m in that blocking out the character first helps. If you know how to use the free form and graphite modeling tools in max, topology is a breeze. You can simply create your blocked out version, and then create the topology you want over that. If you need to…
An update on the electronic character costume. I went back to a contemporary lapel design because the silhouette around the neck of the initial design wasn't giving me the feel I wanted. I'm thinking some sleek, professional, Agent 47 silhouette would be best. I was also thinking that it would be neat if there were…
+1 It's a great thing to keep in mind, as long as you aren't breaking the 'official' approach for your boss/client etc. Ten to twenty years ago, this approach was more common. Concept art usually meant 'just a concept of what something could be' as opposed to something that was supposed to be recreated as closely as…
Thanks DWalker for the input, o man your right my character does look like something from the Asterix comic which is awesome since i loved reading those story in my childhood. About the armor I actually made three character two of them have that type of armor and for the purpose of practicing low polying, texturing,…
Hey Everyone! Starting a thread for my latest personal project. Always thought the series, "The Girl With The Dragon Tattoo" would make an awesome game, so I decided to create my own game character, taking creative license. Here's my current progress. Block-in stage. Sculpted the base mesh, brought into Marvelous Designer…
Hey, finally almost all my character i did for Killzone Shadow Fall got some nice hires pictures done by Guerrilla. I thought to create now a art dump thread and not wait until i can show the highpoly model renders. So this is the first part, second will follow very soon i hope. For most of the stuff i create only the…