There are a number of workarounds. But it's still a huge pain in the a... Pixologic seems never wanted to address unfortunately. 1. You export low and middle res mesh with a normal map baked for that mid-res object having no hard edges. Then in X-normal you use that mid res object as Hi definition + that normal map of tiny…
This was probably too specific of an idea but in case someone finds themselves in this situation or finds this thread from a search I thought I'd post how I fixed the issue. What I ended up doing was generating an additional UV set at runtime, I'd look at the meshes and generate a list of polygons that were over the…
I absolutely love this environment! It's quite amazing! I've been trying to learn a bit from it, and I had a question about the main material. I'm hoping someone can help me with this. I was looking through the main material, and what I was most curious about was the Diffuse Color 2 parameter. I was mostly wondering how…
The biggest advantage of 512x1024 over 1024x1024 is that it uses half the memory. The biggest advantage of 1024x1024 over 512x1024 is that it gives you double the pixels. Any other reasons for using or not using are going to be incredibly specific, and your tech team will tell if you you should or shouldn't use them. You…
EDIT: List comprehensions to reduce amount of rows. I.e. a bit prettier ^^ ---------------------------------------------------------------------------------------------------------- I couldn't resist :smile: Only works with world space axises. Not sure if this is useful to you or not. import maya.cmds as cmds def…
https://youtu.be/-dHg5hgwuqA I<m about to complete this one. I'm getting onto the facials and I'll touch it up for a polish and try to find a place for it in my reel. My biggest complain about this piece as Hito Pointed out is that the acting completely feels disconnect from the rest and the dialogue, almost as if it was…
I have actually been trying to go about modeling cliff/rock faces much like this for the last 2 weeks. Taking a look at a lot of games for inspiration on how they went about doing it there seem to be 2 main ones. Lots of different small/large pieces much like wailingmonkey showed and using tiling textures. Jam them all…
yeah 2 finished characters close to uncharted 4s quality would probably take a very experienced character artist at least about 6 months. Especially if they are animated. Personally I recommend a beginnner to focus on making the gun and maybe a scene for the gun to be in, cyberpunk is a good theme. if you want to make very…
Hmm maybe its just I've had some bad luck then? The first laptop I had this 'round' was an ASUS and I still had optimus problems, Shogun 2 wouldnt use the GPU. I also didn't have a switch that I saw to decide which PU was used. On the dell it was a disaster. I've been thinking about what EQ was saying about a netbook,and…
Update 2: -I have made some grass which has made a big difference already, i also would like to make some moss foliage and ferns to scatter around on the ground. I have not made a tree im happy with in speed tree yet but i have 2 versions planned that will fill up most the blank space in the background. -I added moss in…