** Thank you for all the submissions, we have found an artist and are no longer taking applications. Thank you. ** Hello! We are a small American indie studio looking for a character artist capable of modelling, texturing, rigging, and animating some lowpoly characters aesthetically similar to those from Metal Gear Solid 1…
Hey guys. I'm a second year college student and for my Level Design class, we have to complete an entire level by the end of the semester. The level i decided to do was Joker Mansion, based off concepts for Batman from an artist in Montreal. I still have 2 months to complete this level, so i thought why not upload it to…
Hello, I am new to polycount posting and wanted to find more professional critique, (although all crit is welcome) This is my first fusion 360 model 3 days in and wanted to have a few opinions on the details and aspects of the weapon. Some of it Isn't done as its a WIP,(mostly the boxy parts with little to no detail) But…
Hi there! We are looking for a 3D artist to help us create the art assets for a game that will we educate children in a fun to play an educational game. What we need? - All our 3d assets will use texture swatches (See here for an example of the technique: https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic) - We…
[ QUOTE ] The saddest thing is when people will use a tragedy to further their political agendas. [/ QUOTE ] You mean like this? [ QUOTE ] natural disaster programs are often sidelined by counter-terrorism programs. after 2003, the flow of federal dollars toward SELA (Southeast Louisiana Urban Flood Control Project)…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Trying to teach myself the ins and outs of Unity, so i thought, what better way then to make a game? For now, im just going to be world building and setting up controllers and collisions etc, but hopefully i can get some bad guys and some pickups working later on. Gary the shrew... not entirely sure what drugs im on, but…
These days most artists want to post their work in places that'll help them gain exposure (for their portfolio/game/etc.), but Polycount is only really focused on helping artists with critiques and technical questions. Artstation took over for showing portfolios (after CGHub died), and generic social media sites make more…
I'm fairly happy with the character now, please let me know what you think, in the mean time I'll be thinking up a playground for it so I can test the gameplay mechanics and how the animations look in the games environment. EDIT EDIT: I've done rigging before but not much animation, the crits are much appreciated, I…
Hey! I use the same work flow all the time for the high poly when I make characters! It's hard for me to point things out at the moment. I think you've really gotten the a lot of the major stuff down right now, but there's just some features that doesn't seem to be there just yet. Her face is what stands out the most right…