You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
I'm a total noob but there's something to say about good pedagogy. I very lazily pursued 3D modeling since 2003. Kinda stuck in a mode where I didn't study enough and just kinda practiced the same mistakes over again, so I got really good at being bad. Then I changed gears later in life and tried to be a physicist. While…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
There has been a lot of great advice given here. I hope that you are ready to hear it, and can incorporate it in time. I just wanted to give 2 cents on something specific you had mentioned earlier. I do not interpret the concept behind that phrase as being something that you can simply check off the list after some period…
My thought on the barrel was that there's too much relative texture-space applied to the fittings at the top, so the details look too sharp. My assumption based on the screenshot is that they're quite a bit larger on the texture than the barrel, at least compared to the actual sizes. You could try dialing back the details…