I am posting a project that I have been working on for a bit on Unity 3D and I am now migrating over to UDK. I have contacted Tripwire interactive and I am waiting to hear back. Summary of Monsters, Gods, and Mortals Monsters, Gods, and Mortals is a first person city building sandbox game that has a emphasis on exploring,…
Haha He also did the same post at 11secondclub (hey its me again). He worked with Ninja Theory and we all know their in-game animations are really solid. I do like the effort of sharing his knowledge but the approach is weird. As an aspiring animator , I do have a few questions here and here but still would want you to get…
Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…
trying to do it based on position, center, and/or bounding box is fancy but it leaves tricky situations like highpoly floaters, or 2 meshes with the center or position on same location example : a sphere inside of a donut the program cant autodecide which mesh the floater belongs to since pivot is offset quite a bit could…
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
I was thinking about it pretty hard last night and a few awesome artists from Polycount did came to mind: Rooster, Gauss and Robert Yang (whose screen name I forget, but who I know posts here). There are probably some Polycounters doing cool stuff I don't know about and a couple I may be forgetting right at this moment.…
Making team colors is VERY easy. I've made team color within 15minture once the first texture was done. See my website. http://www.whiteink-studio.com/ I done the team color of the UT2003 model of Soria, and when UT2004 came out, I finished the animations for her. Just add some red, and the blue in different textures with…
There's a few episodes back (maybe just last week's) were Caire's boring biological Mother says something about her Brother. Honestly I'm thinking that she and Flint (dudes name?) are twins. Cause it doesn't seem like most Brother/Sister combos have the same power. This week was 75% lame. It was just filling in plots holes…
I was going to make an entire thread about this with all the layoffs going around, but Ill just post it here instead. Game artists need to look into simulation work. Thats what my full time gig has been for about 6 ½ years now after graduating. First off, theres Serious Games, and then theres simulation. There is a big…
to be honest it would of been nice if the naming convention for real time shaders was exactly the same as in pre- rendered shaders so no confusion would exist. it would also be nice if all 3d graphics just used the same naming convention for texture maps. shader is a material... a shader is a bit of code that takes image…