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Recruiting for Monsters, Gods and Mortals - Possible Publisher

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I am posting a project that I have been working on for a bit on Unity 3D and I am now migrating over to UDK. I have contacted Tripwire interactive and I am waiting to hear back.

Summary of Monsters, Gods, and Mortals

Monsters, Gods, and Mortals is a first person city building sandbox game that has a emphasis on exploring, fighting, crafting and city building.

Goals of Monsters Gods and Mortals

The goal with Monsters, Gods, and Mortals is to reinvent the city building genre with a new perspective and new features.

Goals of Monsters Gods and Mortals
  • Reinvent the city building genre with a new perspective and feature set.
  • Give players freedom in a sandbox environment
  • Give players a reason to explore. (Gather/Tend Crops, Hunt, etc.)
  • A wide variety of activities to build a city. (Taming wild animals to Harvesting Resources)
  • Defend your city from barbarians and monsters.
  • Much much more to be implemented over time. [Post Release}

What do I bring to the table?

I bring Level Design, Knowledge of kismet, and Matinee
I also have knowledge (albeit basic of Auto desk Maya and 3ds max)
I am also the brains behind the operation.

What we need for this project

C++ Programers - 2

* We are currently looking for Skilled C++ Programers

Texture Artists - 2

*We have absolutely no texture artists at the moment

3d Modelers - 2

* I am a 3d artist but we need 2 more.

Level Designers - 0

* These Positions have been Filled

Benefits of Joining the team

In addition to contacting Tripwire Interactive we are planning a Crowd Funding Campaign as soon as we get the basic prototype working.
I am just waiting to hear back from Tripwire Interactive which should be any day now.

I am going to get a marketing campaign going for this game. Which means your work gets exposure.

Contact info:

Please include Samples / Portfolio work

Name: Benjamin Stanley

Technology_rocks@hotmail.com

Edit - We are Currently Evaluating various Game Engines in addition to UDK. While an engine change seems EXTREMELY unlikely we are currently doing this for the good of the project.

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